Sunday, August 10, 2008
Zelda Update--- Possible Series Edition???
I was exploring a new Zelda fansite I came across a few months ago when I came across an interesting subject that was discussed. Apparently, Eiji Aonuma and a man who referred to hismeslf as "Kyle" were interviewed for more information on a rumored Project Deluge. This is what they said:
>Kyle: I would first like to thank you for allowing us to visit you here. I understand your team has been very preoccupied with preparing for your trip next month. We feel pretty honored to speak with you about this so early before E3.
>Eiji Aonuma: [laughs] I admit it is rare that share information this early, but I convinced Iwata-san that your writers were trustworthy enough to keep our conversation here confidential until Project Deluge is announced at the expo.
>Kyle: In that case, I can assure you the interview here will remain secret until July.
>Aonuma: Good. Should we discuss the game then?
>Kyle: Actually, I would appreciate if you could clarify the nature of the game. As in, what specifically do you have planned to reveal soon?
>Aonuma: That’s a good start. Well Project Deluge is obviously not going to be the retail title. We have been speculating as to whether we should even call this a “Legend of Zelda” game at all. As for subtitles, Valley of the Deluge seems the most favored so far. Or Valley of the Flood as it will probably translate. It is a Wii title and is currently estimated to release around late 2009 at the earliest.
>Kyle: That’s a long time.
>Aonuma: [laughs] We spend at least two years on each console installment of the franchise and usually much more than that. There was a huge gap between Ocarina of Time and A Link to the Past as well as a sizable gap between Majora’s Mask and The Wind Waker. We intend to refine the game a great deal before 2009 though, so visuals won’t do it much justice.
*********
Also, there will be a few changes to the plot of the story. Here is what they said about that:
>Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to illicit from this game. What aspects do you want to focus on?
>Aonuma: That’s a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.
>Kyle: Because he isn’t Link, right?
>Aonuma: I see you’ve already heard.
>Kyle: Rumors mostly.
>Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]
>Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, I’m interested in what else you intend to emphasize with Deluge.
>Aonuma: I can’t divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?
>Kyle: One of the best openings I’ve ever seen actually.
>Aonuma: I’m glad. I think it was one of the best parts of the game. Well you’ll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule I’m creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically he’s different though, with black hair and more defined musculature and such. He’s obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Link’s, and actually begins confronting Ganon’s followers. This works well considering Ganon is much more of a lunatic this time around. He’s basically gone mad and the game’s cinematics will sometimes jump to him and show this madness overpower him over the course of the game.
>Kyle: So the main character is insane? I like this idea.
>Aonuma: That’s a good way of putting it I suppose. He is insane, yes. But he’s good. He’s altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. It’s not as dark as it sounds though.
********
So, basically, it follows the storyline, but in a different place. And, technically, the main character is not Link at all. "Link" is portrayed as this boy, who happens to be Link's age, and he goes insane due to recent events. Then, he claims to be the next Link and trys to defeat Ganon before Hyrule floods out.
I don't know about you, but, this seems to be too out of place to be real. I mean, this game is supposed to explain what happened before Wind Waker and it is placed after Twilight Princess.
It is completely out of place. Not only that, but Aonuma mentioned that this game will be steampunk-based. Here is what they said:
>Aonuma: Now I’ve heard many fans tell me that they’re interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. We’ve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.
>Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?
>Aonuma: Muskets, certainly. They wouldn’t be the kind that you’re familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, you’ll realize how well it all merges with the world. I don’t want to spoil too much, but we intend to have a railroad system in Hyrule. It’s actually something I’ve wanted to implement since Majora’s Mask, but we’ve never had a large enough world, you know?
>Kyle: That could be incredible.
********
I have to disagree with "Kyle." I myself do not like the idea of guns and trains in a horse-riding, magic-based setting. The changes in the setting are slightly encouraged in my part, but nothing more.
>Kyle: How big is the world going to be?
>Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]
>Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?
>Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?
********
Anyway, I think this supposed "New Zelda" is just a big hoax. I'm not saying that I'm going against it or that I'm waiting for it. I'm just saying I will wait for more information. What do you think about this Project Deluge? I also found out that the American version translates into Valley of the Flood. What is your opinion? Please leave your answer in your post.
>Kyle: I would first like to thank you for allowing us to visit you here. I understand your team has been very preoccupied with preparing for your trip next month. We feel pretty honored to speak with you about this so early before E3.
>Eiji Aonuma: [laughs] I admit it is rare that share information this early, but I convinced Iwata-san that your writers were trustworthy enough to keep our conversation here confidential until Project Deluge is announced at the expo.
>Kyle: In that case, I can assure you the interview here will remain secret until July.
>Aonuma: Good. Should we discuss the game then?
>Kyle: Actually, I would appreciate if you could clarify the nature of the game. As in, what specifically do you have planned to reveal soon?
>Aonuma: That’s a good start. Well Project Deluge is obviously not going to be the retail title. We have been speculating as to whether we should even call this a “Legend of Zelda” game at all. As for subtitles, Valley of the Deluge seems the most favored so far. Or Valley of the Flood as it will probably translate. It is a Wii title and is currently estimated to release around late 2009 at the earliest.
>Kyle: That’s a long time.
>Aonuma: [laughs] We spend at least two years on each console installment of the franchise and usually much more than that. There was a huge gap between Ocarina of Time and A Link to the Past as well as a sizable gap between Majora’s Mask and The Wind Waker. We intend to refine the game a great deal before 2009 though, so visuals won’t do it much justice.
*********
Also, there will be a few changes to the plot of the story. Here is what they said about that:
>Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to illicit from this game. What aspects do you want to focus on?
>Aonuma: That’s a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.
>Kyle: Because he isn’t Link, right?
>Aonuma: I see you’ve already heard.
>Kyle: Rumors mostly.
>Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]
>Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, I’m interested in what else you intend to emphasize with Deluge.
>Aonuma: I can’t divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?
>Kyle: One of the best openings I’ve ever seen actually.
>Aonuma: I’m glad. I think it was one of the best parts of the game. Well you’ll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule I’m creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically he’s different though, with black hair and more defined musculature and such. He’s obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Link’s, and actually begins confronting Ganon’s followers. This works well considering Ganon is much more of a lunatic this time around. He’s basically gone mad and the game’s cinematics will sometimes jump to him and show this madness overpower him over the course of the game.
>Kyle: So the main character is insane? I like this idea.
>Aonuma: That’s a good way of putting it I suppose. He is insane, yes. But he’s good. He’s altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. It’s not as dark as it sounds though.
********
So, basically, it follows the storyline, but in a different place. And, technically, the main character is not Link at all. "Link" is portrayed as this boy, who happens to be Link's age, and he goes insane due to recent events. Then, he claims to be the next Link and trys to defeat Ganon before Hyrule floods out.
I don't know about you, but, this seems to be too out of place to be real. I mean, this game is supposed to explain what happened before Wind Waker and it is placed after Twilight Princess.
It is completely out of place. Not only that, but Aonuma mentioned that this game will be steampunk-based. Here is what they said:
>Aonuma: Now I’ve heard many fans tell me that they’re interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. We’ve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.
>Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?
>Aonuma: Muskets, certainly. They wouldn’t be the kind that you’re familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, you’ll realize how well it all merges with the world. I don’t want to spoil too much, but we intend to have a railroad system in Hyrule. It’s actually something I’ve wanted to implement since Majora’s Mask, but we’ve never had a large enough world, you know?
>Kyle: That could be incredible.
********
I have to disagree with "Kyle." I myself do not like the idea of guns and trains in a horse-riding, magic-based setting. The changes in the setting are slightly encouraged in my part, but nothing more.
>Kyle: How big is the world going to be?
>Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]
>Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?
>Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?
********
Anyway, I think this supposed "New Zelda" is just a big hoax. I'm not saying that I'm going against it or that I'm waiting for it. I'm just saying I will wait for more information. What do you think about this Project Deluge? I also found out that the American version translates into Valley of the Flood. What is your opinion? Please leave your answer in your post.
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